Stat Guides

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Stat Guides

Post by Dr.Kran on Mon Nov 14, 2016 7:00 pm

Important easy to understand symbols
>> last effect
> next
>< doesn't work
<> work both ways
<< return to first effect
x combos
// comments
Win vs lose/lost X


Physical Stats
Evasion > Add amount > Ignore 'x' equal to amount>>
Strength > Add amount > Ignore armor equal to amount > Double melee damage amount>>
HP/Hitpoints/Life > '0' results lost >>


Tiebreaker types
Shield HP/Armored HP > If damage higher > card defeated > card can't be healed >>
Armor > Ignore range and melee at equal amount >>


Melee > Defeat 'Range' equal to total amount >>
Is 'Melee' > Pierce > Crush > Slash >>


Range > Defeat 'Magic/Spell' equal to total amount >>
Is 'Range' > Rapid > Accurate > Long >>


Magic/Spell > Defeat 'Melee' and 'Armor' equal to total amount >>
Water/Ice > Fire > Wind > Earth > Is 'elemental' damage >>
Light > Dark > Void >>
Stagger/Stun > Select target and prevent them from either moving or attacking >>


Elemental Effects > Adds on to melee and range attacks when added>>
Water > Wet >>
Fire > Set on fire > Damage during round end > Damage during round start>>
Air > No damage > Double 'Range'>>
Earth > No damage > Double 'physical stats'>>


Storm > Counter all elemental effects >>
Thunder > Adds x10 more to your combo > Require 'Storm' > Damage all 'air' cards >>
Lightning > Adds x10 more to your combo > Require 'Storm' > Damage all 'water' or 'wet' cards >>
Electrify > Adds x10 more to your combo >>


Frost > Weather > Damage all non-frost cards >>
Ice > Is 'water' > Slow > Stuns wet targets >>
Drill > Is 'melee' > ignores armor > can borrow into stealth instead of attack >>
Explosive > Hit 2 nearby cards >>
Miner > Can mine ores > Can do 'damage' >>


Revenge > If attacked > Attack attacker >>
Avenge > Friendly card selected > Attack attacker >>
Cover > Select target > attack attackers >>
Tiebreaker > Ignores ties >>
Focus > Ignore speed equal to amount >>
Sleep > Card can't make a move after you've made a move equal to amount >>
Invent > Can build an invention >>


Heal > Restore health equal to amount and 'x' combos >>
Cure > Stops the effects of 'poison' >>
Poison > Does extra damage at any set time you choose >>
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Dr.Kran
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